0/0
right-click paints color 0 (erase) · ctrl+z undo · color 0 draws as checkerboard = transparent in spr()
sprite 001
flags
ANIMATION PREVIEW · plays this sprite + the next ones
tile 001
cel -,-
right-click erases · space/middle-drag pans · wheel scrolls
PITCH (C0-B5) · click/drag to draw · right-click clears a step
WAVEFORM LANE · click/drag applies the selected wave
VOLUME 0-7 · click/drag
FX · click cycles: - S=slide V=vibrato D=drop I=fade-in O=fade-out · right-click clears
a pattern plays its 4 channels' sfx in lockstep (32 steps at the first non-empty channel's speed). after a "loop end" pattern, playback jumps back to the nearest "loop start". playback stops at a "stop after" pattern or the first empty one.
O
X
❚❚
FPS --
stopped
Z/Space=O button X=X button arrows=move Enter=pause Esc=stop
FABLE-8 GAMES
arrows to browse · enter/z plays · esc closes