0/0
right-click paints color 0 (erase) · ctrl+z undo · color 0 draws as checkerboard = transparent in spr()
sprite 001
flags
ANIMATION PREVIEW · plays this sprite + the next ones
FRAMES FPS
tile 001 cel -,- right-click erases · space/middle-drag pans · wheel scrolls
sfx 00 SPEED
DRAW WAVE TRANSPOSE
PITCH (C0-B5) · click/drag to draw · right-click clears a step
WAVEFORM LANE · click/drag applies the selected wave
VOLUME 0-7 · click/drag
FX · click cycles: - S=slide V=vibrato D=drop I=fade-in O=fade-out · right-click clears
pattern00
a pattern plays its 4 channels' sfx in lockstep (32 steps at the first non-empty channel's speed). after a "loop end" pattern, playback jumps back to the nearest "loop start". playback stops at a "stop after" pattern or the first empty one.
O
X
❚❚
CLICK / PRESS ANY KEY TO ENABLE SOUND
PAUSED
RESUME
RESTART CART
QUIT TO EDITOR
MUTE: OFF
FPS -- stopped Z/Space=O button   X=X button   arrows=move   Enter=pause   Esc=stop